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DJ

DJ — 개요

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승률50.8%

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기술명커맨드설명
Air Slasher[4]→PProduce a forward-moving shockwave with a high-speed uppercut. Useful for checking opponents at range.
Double Rolling Sobat↓↘→HKUnleash two fierce spinning kicks while moving forward. Its high damage makes it a potent way to finish combos.
Funky Slicer↓↙←KthenLKA low attack performed from Jus Cool that cannot be blocked standing. It is very quick, making it easy to use in combos or as a way of checking your opponent.
H Air Slasher[4]→HPProduce a forward-moving shockwave with a high-speed uppercut. Useful for checking opponents at range.
H Jackknife Maximum[2]↑HKUnleash a series of kicks while jumping diagonally upwards. Useful in combos and as an anti-air attack.
H Machine Gun Uppercut↓↙←HPA series of high-speed uppercuts. Slow to execute, but does massive damage if you manage to land it.
Jackknife Maximum[2]↑KUnleash a series of kicks while jumping diagonally upwards. Useful in combos and as an anti-air attack.
Juggling Dash↓↙←Kthen→PA quick forward-moving maneuver performed from Jus Cool. While in motion, you are invincible to projectiles.
Juggling Sway↓↙←Kthen→Pthen←PAllows for a hasty retreat after moving forward with a Juggling Dash. Useful as a feint to confuse opponents after making them think you're going to approach.
Jus Cool↓↙←KA retreating sway that can lead into kicking attacks or forward-moving maneuvers.
L Air Slasher[4]→LPProduce a forward-moving shockwave with a high-speed uppercut. Useful for checking opponents at range.
L Jackknife Maximum[2]↑LKUnleash a series of kicks while jumping diagonally upwards. Useful in combos and as an anti-air attack.
L Machine Gun Uppercut↓↙←LPA series of high-speed uppercuts. Slow to execute, but does massive damage if you manage to land it.
M Air Slasher[4]→MPProduce a forward-moving shockwave with a high-speed uppercut. Useful for checking opponents at range.
M Jackknife Maximum[2]↑MKUnleash a series of kicks while jumping diagonally upwards. Useful in combos and as an anti-air attack.
M Machine Gun Uppercut↓↙←MPA series of high-speed uppercuts. Slow to execute, but does massive damage if you manage to land it.
Machine Gun Uppercut↓↙←PA series of high-speed uppercuts. Slow to execute, but does massive damage if you manage to land it.
Maximum Strike↓↙←KthenHKA launching kick performed from Jus Cool. If done early it can be used as an anti-air attack, and is also effective as a combo starter.
OD Air Slasher[4]→PPProduce a forward-moving shockwave with a high-speed uppercut. Useful for checking opponents at range.
OD Double Rolling Sobat↓↘→KKUnleash two fierce spinning kicks while moving forward. Its high damage makes it a potent way to finish combos.
OD Funky Slicer↓↙←KKthenLKA low attack performed from Jus Cool that cannot be blocked standing. It is very quick, making it easy to use in combos or as a way of checking your opponent.
OD Jackknife Maximum[2]↑KKUnleash a series of kicks while jumping diagonally upwards. Useful in combos and as an anti-air attack.
OD Juggling Dash↓↙←KKthen→PA quick forward-moving maneuver performed from Jus Cool. While in motion, you are invincible to projectiles.
OD Juggling Sway↓↙←KKthen→Pthen←PAllows for a hasty retreat after moving forward with a Juggling Dash. Useful as a feint to confuse opponents after making them think you're going to approach.
OD Jus Cool↓↙←KKA retreating sway that can lead into kicking attacks or forward-moving maneuvers.
OD Machine Gun Uppercut↓↙←PPA series of high-speed uppercuts. Slow to execute, but does massive damage if you manage to land it.
OD Maximum Strike↓↙←KKthenHKA launching kick performed from Jus Cool. If done early it can be used as an anti-air attack, and is also effective as a combo starter.
OD Waning Moon↓↙←KKthenMKA roundhouse kick performed from Jus Cool that cannot be blocked crouching. You can continue your attack even if blocked, making it useful when worked into sequences intended to slip through an opponent's guard.
Quick Rolling Sobat↓↘→MKUnleash a fierce spinning kick while moving forward. When used to check an opponent while vying for position, it is most effective when the tip of the foot connects with the opponent.
Roll Through Feint↓↘→LKSpin forward while feinting a kicking attack. Useful for confusing opponents at close range.
Waning Moon↓↙←KthenMKA roundhouse kick performed from Jus Cool that cannot be blocked crouching. You can continue your attack even if blocked, making it useful when worked into sequences intended to slip through an opponent's guard.
Savate Kick↓↘→K
Air Slasher (Mounted)→PP

슈퍼 아츠

기술명커맨드설명
(Failed version) SA2 Sunrise Festival (2)↓↘→↓↘→LP
(Failed version) SA2 Sunrise Festival (3)↓↘→↓↘→LP
(Failed version) SA2 Sunrise Festival (4)↓↘→↓↘→LP
(Failed version) SA2 Sunrise Festival (5)↓↘→↓↘→LPLK
(Failed version) SA2 Sunrise Festival (6)↓↘→↓↘→MPMK
(Failed version) SA2 Sunrise Festival (7)↓↘→↓↘→HPHK
CA Weekend Pleasure(HP≤25%)↓↙←↓↙←PLaunch an opponent into the air with an uppercut and then unleash a powerful high-speed barrage of fists upon them as they come back down. Extremely versatile, this move is useful both in combos and as an anti-air attack.
SA1 The Greatest Sobat↓↘→↓↘→KRemain in place and put your whole body into a single spinning kick. It executes quickly, making it useful in combos and as a counterattack.
SA2 Climactic Strike (Marvelous)(after Sunrise Festival Marvelous Hit)HP
SA2 Headliner Sunrise FestivalSA2SunriseFestivalMaximumLunge forward and perform a sequence of attacks starting with a knee strike. All attacks after the first one must be activated by pressing buttons in the correct order.
SA2 Headliner Sunrise Festival↓↘→↓↘→HPLunge forward and perform a sequence of attacks starting with a knee strike. All attacks after the first one must be activated by pressing buttons in the correct order.
SA2 Headliner Sunrise Festival (2)↓↘→↓↘→LP
SA2 Headliner Sunrise Festival (3)↓↘→↓↘→LP
SA2 Headliner Sunrise Festival (4)↓↘→↓↘→LP
SA2 Headliner Sunrise Festival (5)↓↘→↓↘→LPLK
SA2 Headliner Sunrise Festival (6)↓↘→↓↘→MPMK
SA2 Headliner Sunrise Festival (7)↓↘→↓↘→HPHK
SA2 Lowkey Sunrise Festival↓↘→↓↘→LPLunge forward and perform a sequence of attacks starting with a knee strike. All attacks after the first one must be activated by pressing buttons in the correct order.
SA2 Lowkey Sunrise Festival (2)↓↘→↓↘→LP
SA2 Lowkey Sunrise Festival (3)↓↘→↓↘→LP
SA2 Lowkey Sunrise Festival (4)↓↘→↓↘→LP
SA2 Lowkey Sunrise Festival (5)↓↘→↓↘→LPLK
SA2 Lowkey Sunrise Festival (6)↓↘→↓↘→MPMK
SA2 Lowkey Sunrise Festival (7)↓↘→↓↘→HPHK
SA2 Marvelous Sunrise Festival↓↘→↓↘→MPLunge forward and perform a sequence of attacks starting with a knee strike. All attacks after the first one must be activated by pressing buttons in the correct order.
SA2 Marvelous Sunrise Festival (2)↓↘→↓↘→LP
SA2 Marvelous Sunrise Festival (3)↓↘→↓↘→LP
SA2 Marvelous Sunrise Festival (4)↓↘→↓↘→LP
SA2 Marvelous Sunrise Festival (5)↓↘→↓↘→LPLK
SA2 Marvelous Sunrise Festival (6)↓↘→↓↘→MPMK
SA2 Marvelous Sunrise Festival (7)↓↘→↓↘→HPHK
SA2 Headliner Sunrise FestivalHPfollow-uP
SA2 Headliner Sunrise FestivalHKfollow-uP
SA3 Weekend Pleasure↓↙←↓↙←PLaunch an opponent into the air with an uppercut and then unleash a powerful high-speed barrage of fists upon them as they come back down. Extremely versatile, this move is useful both in combos and as an anti-air attack.

특수기

기술명커맨드설명
Dee Jay Special (2)MPthenHPA series of attacks, the third of which can be canceled into Super Arts.
Dee Jay Special (3)MPthenHPthenHKA series of attacks, the third of which can be canceled into Super Arts.
Face Breaker←HKA multi-hit kick that can be canceled into special moves.
Funky Dance (2)MPthenMPA multi-hit attack that doesn't leave you wide open even if stopped partway through.
Funky Dance (3)MPthenMPthenHPA multi-hit attack that doesn't leave you wide open even if stopped partway through.
Funky Dance FeintMPthenMPthen←HPA sequence of two attacks into a feint. Useful for confusing an opponent.
Knee Shot(during forward jump)↓LKAn attack that stays active for a long time and allows you to move first even if it is blocked.
Party in the Air(in air)MPA combination attack that is useful against jumping opponents.
Speedy Maracas↓PPA special move that builds your Super Art Gauge for as long as the command used to perform it is held.
Sunrise Heel→MKAn axe kick with long reach that allows you to move first even if it is blocked.
Threebeat Combo (2)LPthenMKA quick combination attack that hits multiple times.
Threebeat Combo (3)LPthenMKthenMKA quick combination attack that hits multiple times.

통상 잡기

기술명커맨드설명
Diss TrackLPLKDisrupt your opponent's balance, hop on their knee, and kick off of their face. Throws your opponent without switching places with them.
Flip Throw←LPLKLatch onto your opponent, place both feet on their torso, and toss them behind you while falling backward. Throws your opponent while switching places with them.

공통 시스템

기술명커맨드설명
Backward Dash←←
Cancel Drive RushMPMKImmediately move forward out of an attack. Can be performed during any special-cancelable move.
Drive Impact: Wild BeatHPHK
Drive ParryMPMKAdopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it.
Drive Reversal (while blocking): Leg ScratchHPHK
Drive Reversal (while recovering): Leg ScratchHPHK
Forward Dash→→
Parry Drive Rush→→Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed.
Perfect Parry (projectile)MPMK
Perfect Parry (strike)MPMK